Kareem's work displays exotic cultural influences which make it truly distinctive. The breadth and scope of his work reflects his diverse background in Fine Art, Interior design, Advertising, Theatre, Film set design, Philosophy, and Music. Working between traditional and technological mediums has been core to his unique approach & philosophies bringing timeless artistic expression to the forefront of the games he works on.
Dreams PS4
"After the big success of LittleBigPlanet which came at the dawn of user generated content era , we embarked on making Dreams . This time we were going to make it a fully deep games creation package covering all disciplines from 3d modelling, animation, logic & music a full media creation beast …and a vibrant social publishing platform.. I personally had the belief that with the Right Creative Tools put in the hands of devoted creators would create games and media that competes with the full bells and whistles of the main stream games development pipelines. The analogy was that throughout history great artists & musicians armed with wholistic and sensitive Tools & instruments like pencils, guitars or pianos enabled them to make diverse personal & timeless work. Games needed and still do different tools , more wholistic , less cumbersome , more sensitive to the individual Expression and idiosyncrasies of its creators. So we did it ! Thanks to the whole of Mediamolecule’s talented team and our unswayable belief. We weren’t trying to chase anything but our un-compromised vision. This dream came true. " One of the closest things to my heart in dreams was how we managed to make it have a unique visual thumbprint with its unique painterly graphics, yet it could achieve such a wide range of looks from the very realistic visuals to the very stylised. Just like one guitar or pencil can have many styles depending on the hands playing / drawing … I Love that. True style is in the hands and souls of the creators. Dreams has received over 14 awards, including: •Game Critic Awards: Best Original Game (2018), •Digital Trends: Best New Feature Mechanic (2018), •Gamescom 2019: Best of Gamescom, Best PS4 Game, Most Original Game (2019), •Games for Change: Most Innovative, Game of the Year (2020)


LittleBigPlanet
1&2
"In 2006 we founded Mediamolecule and set out our mission to be leaders in creative gaming. Our first title Littlebigplanet was a great testament to this mission, it came at a time before social networks and smart phones before user generated content became the sign of the times. we tried to strike the balance between making the game creation feel familiar & disarming yet expressive and powerful. And Sack boy the project mascot hit a nerve with both players and creators and became one of PlayStation biggest characters. I was very proud of littleBigPlanets visuals, it had a lot of ingredients that added up to make the magic sauce, The edgy graphics championed by the fantastic engine, the procedural materials, the amazingly illustrated stickers, and eclectic found art, & nostalgic styles, sack boy and his playful animation and fun customisations combined with the tactile and physical gameplay was just a fantastic cocktail that gave its unique charm. One of the greatest things about LBP was how it exposed how creative its community of players-creators were, and Mediamolecule hired some of its stars to become the beacons of game design helping define its own future. " Both LittlebigPlanet 1&2 achieved huge commercial and critical success getting over 70 awards including: •BAFTA: Artistic Achievement (2008) •Develop: Artistic Achievement (2009) •AIAS: Innovation in Gaming (2008) •Spike Video Game Awards: Best PlayStation 3 Game (2008) •Game Developers Choice Awards: Innovation Award (2009) •Edge: Best Game (2008) •BAFTA: Innovation (2012), •Family (2012), •D.I.C.E: Family Game of the Year (2012), LittleBigPlanet is the epitome of imagination – IGN Easily the best PlayStation 3 game that Sony has ever shown off – Wired This is the reason to buy PlayStation 3. – Slashdot



Lionhead studios - Artist (2002- 2006)
Produced concept Art, preproduction designs and in game cinematics for
Fable, Black & White, The Movies, BC, and other unreleased projects.





Freelance Artist /Designer in Egypt (1993 - 2002)
Produced a wide variety of Art and Design jobs within
Set design, Advertising, Graphic design, Interior design, Illustration,
and Commissioned paintings.
